H
HaKe Netzspion
Guest
Looks like we got a new “Gold” edition avatar and an interesting change to Homecoming Stones. Looks like it’s just gonna get harder in lower brackets to get teammates to TP into a tower.
Download link: http://dl.heroesofnewerth.com/HoNClient-2.0.27.1.exe
Version 2.0.27.1
————-
- Fixed Homecoming Stone effects playing on Towers through fog
Version 2.0.27
————-
- AFK players are no longer included in vote counts
- Added 6 account icons created by community member Popo`
- Added some new data to the Watch User interface
- Fixed some annoyances with the Topbar and Notifications
Fixed the following to prevent mod exploits:
- Blood Chalice
– Sacrificial Stone
- Balphagore‘s Hell on Newerth
== Items ==
Flying Courier
- Returned the visual effects when the Flying Courier used its Q and W
Health Potion
- Fixed so it won’t affect siege units
Homecoming Stone
- Now disarms the tower you teleport into for 3 seconds (begins at the start of the channel)
- Adds an additional 3 seconds to the disarm for every additional teleport while it is still disarmed
* First disarms for 3s total, length of the channel
* Second disarms for 6s total, 3s seconds past channel
* Third disarms for 9s total, 6s seconds past channel, etc
Mana Potion
- Fixed so it won’t affect siege units
Mock of Brilliance
- Fixed it showing the glow only when it is ‘on’ and not ‘off’
== Heroes ==
- Added new Gold Collection Alt Avatar: Forsaken Strider (Available until Friday, May 6th)
Accursed
- Fix his attacks playing an impact sound correctly
Aluna
- Fixed Emerald Red from not getting max charges regenerated when she levels it
Engineer
- Fixed one of the mine states showing for 1 frame
- Turret now deals Magic damage
Fayde
- Tweaked Reflection‘s stealth attack so it uses the correct impact and works with attack items
Flint Beastwood
- Fixed Flare initial damage so it breaks things like Sleep and can stack between different Flints
Forsaken Archer
- Fixed an exploit where if you toggled Call of the Damned on the same frame as your projectile is killing a unit, then you would get 1 skeleton spawned while building up a charge at the same time
Glacius
- Fixed units animating correctly after the freeze ends
Gladiator
- Fixed interaction between Pitfall and Nomad‘s Edge Counter
Kraken
- Fixed Release the Kraken! interaction with Bubbles‘ Take Cover and Nomad‘s Edge Counter
Legionnaire
- Made Terrifying Charge shift-queuable with Taunt
- Made the Terrifying Charge axe-swing animation play
- Also fixed his Terrifying Charge animation to change properly when he kills a unit & no other valid targets are around
- Also recalibrated his attack point & backswing & BAT while in Terrifying Charge mode so his attack comes out smoothly
Magmus
- Fixed Steam Bath from triggering Nomad‘s Edge Counter
Nomad
- Fixed “No retreat!” playing X times when X units are hit
- Also fixed Edge Counter from not proccing if the enemy hero is dead and his attack is in mid-air/continuous
Puppet Master
- Fixed Voodoo Puppet not giving assists
- Fixed Voodoo Puppet + Boom Dust crashing the game when the puppet/hero are hugging each other and Boom Dust procs
Rampage
- Fixed The Chains That Bind from making units temporarily unclickable if they were launched into the air when this skill affects them
Related posts:
© Kirei for A Gamer of Sorts Blog, 2011. | Permalink | No comments | Add to del.icio.us
Post tags: 2.0.27, Heroes of Newerth, hon, patch notes
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Download link: http://dl.heroesofnewerth.com/HoNClient-2.0.27.1.exe
Version 2.0.27.1
————-
- Fixed Homecoming Stone effects playing on Towers through fog
Version 2.0.27
————-
- AFK players are no longer included in vote counts
- Added 6 account icons created by community member Popo`
- Added some new data to the Watch User interface
- Fixed some annoyances with the Topbar and Notifications
Fixed the following to prevent mod exploits:
- Blood Chalice
– Sacrificial Stone
- Balphagore‘s Hell on Newerth
== Items ==

- Returned the visual effects when the Flying Courier used its Q and W

- Fixed so it won’t affect siege units

- Now disarms the tower you teleport into for 3 seconds (begins at the start of the channel)
- Adds an additional 3 seconds to the disarm for every additional teleport while it is still disarmed
* First disarms for 3s total, length of the channel
* Second disarms for 6s total, 3s seconds past channel
* Third disarms for 9s total, 6s seconds past channel, etc

- Fixed so it won’t affect siege units

- Fixed it showing the glow only when it is ‘on’ and not ‘off’
== Heroes ==
- Added new Gold Collection Alt Avatar: Forsaken Strider (Available until Friday, May 6th)

- Fix his attacks playing an impact sound correctly

- Fixed Emerald Red from not getting max charges regenerated when she levels it

- Fixed one of the mine states showing for 1 frame
- Turret now deals Magic damage

- Tweaked Reflection‘s stealth attack so it uses the correct impact and works with attack items

- Fixed Flare initial damage so it breaks things like Sleep and can stack between different Flints

- Fixed an exploit where if you toggled Call of the Damned on the same frame as your projectile is killing a unit, then you would get 1 skeleton spawned while building up a charge at the same time

- Fixed units animating correctly after the freeze ends
- Fixed interaction between Pitfall and Nomad‘s Edge Counter

- Fixed Release the Kraken! interaction with Bubbles‘ Take Cover and Nomad‘s Edge Counter

- Made Terrifying Charge shift-queuable with Taunt
- Made the Terrifying Charge axe-swing animation play
- Also fixed his Terrifying Charge animation to change properly when he kills a unit & no other valid targets are around
- Also recalibrated his attack point & backswing & BAT while in Terrifying Charge mode so his attack comes out smoothly

- Fixed Steam Bath from triggering Nomad‘s Edge Counter

- Fixed “No retreat!” playing X times when X units are hit
- Also fixed Edge Counter from not proccing if the enemy hero is dead and his attack is in mid-air/continuous

- Fixed Voodoo Puppet not giving assists
- Fixed Voodoo Puppet + Boom Dust crashing the game when the puppet/hero are hugging each other and Boom Dust procs

- Fixed The Chains That Bind from making units temporarily unclickable if they were launched into the air when this skill affects them
Related posts:
- Heroes of Newerth 1.0.7 Patch Notes
- Heroes of Newerth – 2.0.26 Patch Notes
- Heroes of Newerth Patch 1.0.2 Notes
© Kirei for A Gamer of Sorts Blog, 2011. | Permalink | No comments | Add to del.icio.us
Post tags: 2.0.27, Heroes of Newerth, hon, patch notes
Weiterlesen...