#Burger-Ping meets HaKe

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HoN News: Heroes of Newerth Patch 2.1.8

H

HaKe Netzspion

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HoN 2.1.8 Changelog
midas_hon.jpg

King Midas!

Heroes of Newerth 2.1.8 Patch Notes

- Cost of displaying taunt should be correct now
- Store tweaks to how the heroes are listed in the HoN Store
- Added a Server Status announcement to the MOTD
- Moved some of the video options around in the options menu so they are actually usable
- Fixed Monkey King, Master of Arms, and Geomancer icons being blank in the player stats panel
- Fixed a possible crash when destroying items

- If a neutral creep gets the last hit on a hero, they now always get credit
- Hellbourne / Legion will now only get kill credit if no enemy hero has done damage to the target in the last 20 seconds
* It will award the kill to the last person to do damage to the target if the Hellbourne or Legion get the killing blow

Blood Chalice
- Fixed it giving 150 HP per additional enemy hero killed on the same frame if you kill more than 1 enemy hero on the same frame


== Heroes ==

- New hero: Midas
- New Early Acces Limited Edition Alt Avatar: Lord Midas
- New Alt Avatar: Dark Jeraziah

Removed selectable gadgets from:
* Balphagore's Regurgitate corpse gadget
* Bombardier's Sticky Bomb invis gadget
* Parasite's Infest gadget
* Revenant's Mortification gadget

Bombardier
- Starting int reduced from 25 to 22
- Sticky Bomb cooldown from 14 to 20/18/16/14
- Optimized Sticky Bomb

Bubbles
- Take Cover increased from 0.25/1/1.75/2.5 to 0.5/1.00/1.75/2.5

Dampeer
- Fixed crucial bug where his Consume was not healing with the proper numbers

Geomancer
- Fixed his Dig not triggering Vindicator's Glyph of Silence
- Fixed the explosions from Earth's Grasp to be where they should be now

Magmus
- Fixed an incredibly weird bug where Volcanic Touch effect would play in fog if Magmus was on the Legion team

Master of Arms
- Acid Bomb reduced damage from 20/40/60/80 to 15/30/45/60 damage a second
- Fixed Acid Bomb so it damages magic-immune units and doesn't affect physical-immune units

Monkey King
- Fixed a Heavenly Vault displacement bug where if Monkey King gets unbound mid-Vault and quickly changes direction, then the enemy gets displaced about 90 degrees away from the original intended direction
- Fixed Heavenly Vault so it won't unbind invulnerable units (ie, Geomancer in Dig)

Moon Queen
- Moon Finale cooldown from 160 to 160/140/120
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