#Burger-Ping meets HaKe

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Steam-Update

Berserker

New Member
Guten Morgen ,

Heute wurde ein neues Update für CS-Source, die Source-Engine und Steam veröffentlicht, das wie immer über Steam automatisch heruntergeladen wird. Jetzt sind auch die entfernten letzten Updates vom Donnerstag wieder verfügbar.


Folgende Änderungen wurden durchgeführt:


Counter-Strike-Source

- Fixed hang bug when shooting grates

- Re-released changes from Thursday's update


Source Engine

- Fixed an intermittent crash ("failed to open modelsgman_high.vvd") in Half-Life 2


Steam

- Fixed a game crash which occurred when trying to write to special filenames reserved by Windows


Quelle :

http://www.steampowered.com/index.php?area=news


Mfg

Berserker
 

Berserker

New Member
Half-Life 2: Deathmatch

Guten Morgen ,


Gestern wurde ein kleineres HL2DM Update released, dass einige kleine Fehler behebt.


Changelog :

# Score in teamplay mode no longer wraps back to zero 0 when it goes past 127

# Fixed bug in player bounding boxes while crouching

# Added cvar "cl_autowepswitch" to allow automatic weapon switching to be turned off

# Flashlight no longer turns off when auxiliary power is drained

# Auxiliary power now resets when a player respawns after drowning

# Fixed explosive barrels to allow burning after respawn


Quelle :

http://www.steampowered.com/index.php?area=news&id=420


MFG

Berserker
 

Berserker

New Member
Source SDK Update

Hallo Leute,


heute Nacht wurde wieder einmal ein Source SDK Update über Steam bereitgestellt. Ein paar kleinere Features wurden hinzugefügt und 2 Probleme gelöst. Das Update wird wie immer automatisch bei neustarten von Steam heruntergeladen.


Changelog :

New Features to the Source SDK

Included source code for alternative player physics - improves player interaction with physics objects in multiplayer. Look for code that references the sv_turbophysics ConVar

Added hl2mp model animation sources under sourcesdk_content\hl2mp\modelsrc\player\player_male_anims.qc and player_female_anims.qc

Added a sample skeleton for use with MotionMapper under sourcesdk_content\generic\modelsrc\heavy_walk.smd. This can be used with various HL2MP animations (like hl2mp\modelsrc\combine_soldier_xsi\reload_standing.smd). It is meant for use as the second parameter on the MotionMapper command line

Added MotionMapper template files (referenced by documentation) under SourceSDK\Bin\MotionMapperTemplates

Fixed compiling shaders with spaces in the MOD path

Added files for the VertexLitGeneric shader under the src\sdkshaders\advanced directory (when you install the source code)


These issues have been resolved

Updated MotionMapper and its code to the latest version

Fixed qc_eyes outputting a wrong filename in the QC text


Quelle :

http://www.steampowered.com/index.php?area=news


Mfg

Berserker
 
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